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Strategic Management , Sixth Edition
Charles W. L. Hill, University of Washington
Gareth R. Jones, Texas A&M University
Case Discussion Questions
Discussion Questions for Case 6--Wizards of the Coast, 1990-2001

  1. How was Wizards of the Coast able to "re-create" the adventure game market?

  2. How important was the early international expansion of Wizards? What strategy did the firm pursue? What are the opportunities and threats in international growth in the future?

  3. What were the sources of capital for Wizards of the Coast? What implications does this have for the future strategy of the company?

  4. What were some of the challenges Wizards experienced as a result of its tremendous growth?

  5. What would you do given the situation in mid-1997 described in the case? If you chose to end the game, how would you go about it? What path would you pursue? Why?

  6. What were the reasons that compelled Hasbro to acquire Wizards of the Coast? What do you see as the biggest challenge for Wizards and Hasbro?

  7. Why did Wizards acquire TSR (the maker of Dungeons and Dragons)?

  8. Why did Wizards try to turn Magic into an Intellectual sport by setting up competitions and leagues between Magic players?

  9. What lay behind Wizard's move into retail stores? What are the potential problems with this strategy?



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